Zentask​​​​​​​
A card game aimed to mitigate procrastination
By Kennedy Allen
Thesis Statement
Zentask aims to combat college student procrastination by utilizing graphic design to create an engaging tactile card game that will foster improved time management skills and reduce stress.
Box Contents
Activity Cards
Work Cards
Problem
Procrastination in a college student can create a cycle of last minute cramming, missed deadlines, and heightened stress. With countless daily distractions, it can be hard to find time to truly focus on all of the tasks at hand. So, how can procrastination be reduced through a tactile card game and also improve time management skills?
Goals
-Create a tactile academic tool
-Promote improving time management skills
-Design a calming and stress free experience
-Mitigate procrastination in college students
Myself and cohorts on a nature creativity retreat
Audience
As a college student myself, it has always been a struggle not to put things off until the last minute even when a task is as simple as sending an email. The photo above depicts me with my cohorts on a class retreat where we were asked to take ink and paper and go into nature and simply create. This retreat left a lasting impact on myself since I was able to let go and have the nature do the talking, and I drew a lot of inspiration from this stress reducing experience. The audience is for college students such as my friends and myself, who struggle with procrastination and are looking for a calm and fun way to complete all of the tasks we wish we weren't doing.
Research map
Research
Research began with making a map starting with the root of the problem: procrastination, and then finding the larger categories that stem from it. Throughout the research process it became clear that developing a tone for talking to the user would be a big push to make this game successful. Another note I made through consulting with a teacher was that tactile methods work, it makes the task feel more real and it drives focus. After these findings, I created my own poll for fellow students to take, and the key points were:
-Phones are the biggest distraction
-Tactile methods are favored for working alongside timers
-Stress has the biggest impact on their mental health
Student poll
Visual Resources (Listed at the bottom)
Visual resources were huge in developing a card game so I searched through a sea of different games. I wanted to include extra pieces like a timer and a phone slip to hide your phone, so I was sure to look into additional pieces found within games and how they go together. Another avenue I researched was existing apps, planners, and other trackers that involved progression and task completion. Stay away from an app was a goal of mine since a phone seemed to be the biggest distraction and tactile study methods seemed to be the most effective. Finally I wanted the name to be clear and to the point, similar to Uno, you know the game has to do with the number one since that is what it is titled.
Process
At first I decided an assertive tone may be a good direction to start in to be sure the work would get done. So initially the designs I conducted were bright, in your face, typography based, and had a very assertive tone.
Initial card theme sketches, original option: type based cards
Naming list focusing on an assertive, flashy tone
Sketches for GoDeckGo: the original direction
But after using the cards myself and testing them on fellow students, it was evident that the tone was too harsh, the visuals were disengaging, and if anything it did not help reduce stress, so I went back to the naming list and tried a calmer tone.
Me using the cards in the studio along with the aforementioned phone slip
Initial card theme sketches but now focusing on line
Naming list focusing on a calm, welcoming tone
This shift in tone caused me to rethink my project, and go back to my research map and found that stress is the number one inhibitor to those that struggle with procrastination. So, I thought back to the nature retreat and took ink to paper and began sketching. After some beginnings on paper, I used the physical scans to create digital brushes so that it would be easier to manipulate and create a more even baseline for the letters to sit on.
Ink sketches exploring texture, type, and framing
Digital sketches using the physical ink scans for more control
Pairing words zen and task with type to portray each word with a high contrast in visuals
Explorations on a subtitle, looking for one that further expressed the game
After exploring what the identity may look like, I considered keeping the canvas that I painted on as a texture for the background of the logo (and later box). After deducing a high contrast mark that depicts each part of the word for what it is (zen being oragnic and calm, task being focused and thin), Zentask gained its final logo.
Zentask final logo
While designing the logo, cards were also being developed. After the assertive GoDeckGo pink color theme, I began to try a light vs dark contrast to match the contrast heavy logo. At first a dark blue theme emerged, but after numerous trials, using the ink brush and color for activity cards seemed to work best with the work cards being black and white. The colored activity cards invoke a bright mood since you are taking a break from tasks, whereas the black work cards invoke a sense of focus since you are working on a task.
Initial Sketches of trying a dark background with bright lines
Numerous digital sketches for the cards and testing out the scanned brushes
Refining the look, testing the digital ink drawings now each having their own visual style
Final set of cards
After the cards defined their style, the box and phone slip soon followed. Their sketches followed the dark blue sketches with the final product landing on the canvas background and the ink surrounding the logo on top of the box. The phone slip ended up turning into a small bag that any phone can easily slide into.
Box prototypes
Final box
Sketch phone slips with the final phone slip to the right
Rules
Of course this game has rules, and the best way to explain them is through showing how the game is played, and through this made up scenario you can see how easy it is to play.
Step 1: Put phone into the phone slip
Step 2: Take five cards from each deck
Step 3: Shuffle all 10 cards and place in a stack in front of you
Step 4: Follow the directions on the cards until the deck is gone.
Step 5: Repeat step 4 as needed and then enjoy your stress free freedom
Conclusion
While working on Zentask throughout this last semester of my college career, I felt that through my trial and errors that I was able to create a tool that is truly useful and reduced my stress through every use. In the future I'd love to create more activity and work cards to make the deck even larger. Even after going through a large style change, I learned to not get too attached to my work and to move on and go with what is working even if it is a newer idea. I am very happy with the outcome, and towards the end of the project, I could tell that the cards were really helping me finish. Zentask is a great tool that helped me breathe, focus, and complete my last semester in college.
Thesis presentation
References
Informational Sources
Basco, M. (2010). The Procrastinator's Guide to Getting Things Done. The Guilford Press. 
Roberts, S. (1995). Living Without Procrastination: How to Stop Postponing Your Life. New Harbinger Publications, Inc.
Pages of Note: PG 11 List of fill out sheets of procrastination questions. PG 95 Procrastination and studying “Manual of change”
Breakwell, G. (2007). The Psychology of Risk. Cambridge University Press.
Grunschel, C. (2012). Exploring Reasons and Consequences of Academic Procrastination: An Interview Study. Springer.
1010.1007/s10212-012-0143-4 https://www.jstor.org/stable/23581525 
Huan, F. (2020). Emotional Framework of Marine Graphic Design Art in the Era of Interactive Design. Coastal Education
& Research Foundation inc. https://www.jstor.org/stable/48640310?sid=primo 
Bennete, A. (2002). Interactive Aesthetics. The MIT Press. https://www.jstor.org/stable/1512067 
SPCSHP, (2024), Retrieved February 6, 2024, https://www.spcshp.com/ 
FROG Part of Capgemini Invent, (2024), Retrieved February 6, 2024,
GHD Partners, (2024), 111 8th Avenue, Retrieved February 6, 2024,
2x4, (2024), Dadu’s Children Museum of Qatar, Retrieved February 6, 2024,

Visual Sources
Choose Your Own Adventure: House of Danger, Published by Bantam Books, 2018, 
https://www.amazon.com/Adventure-Strategy-Cooperative-Z-Man-Games/dp/B07CN6XBKJ 
Fabulous: Daily Habit Tracker, Developed by Fabulous, 2023,  IOS & Android app stores.
Focus To-Do: Focus Timer & Tasks, Developed by Shenzhen Tomato Software Technology, 2023, IOS & Android app stores.
HEAD TRIP, By Cards Against Humanity, 2023, https://www.cardsagainsthumanity.com/products/head-trip 
In Orbit, by Tomas Saracento, 2015, https://www.youtube.com/watch?v=ROqL-8h_7DM 
Productive - Habit Tracker, Developed by Apalon Apps, 2022, IOS & Android app stores.
Replicon, Created by Deltek, 2024,  https://www.replicon.com/ 
So Me Thing, By StudioSpass, 2015, https://studiospass.com/work/so-me-thing-kunsthal/ 
Streaks, Developed by Crunchy Bagel, 2020, IOS and Android app stores.
Zentask | Kennedy Allen
Published:

Zentask | Kennedy Allen

Published: